You can see that throughout the game, even in the victory conditions. Unlike other Total War games, Total War: Attila is mostly based on surviving. Although not identical, the two are largely similar. The game engine is the improved and reworked version of the Rome II's.
It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula. The campaign map in Attila is very similar to the one in Total War: Rome II. Religion is of increased importance as factions attempt to move across the campaign map, players may need to concentrate on converting populations to their religion to avoid unrest before moving on.Īttila also introduces the ability for players to raze settlements once they have been conquered, this allows the player to enact a 'Scorched Earth policy' which destroys the land around the settlement and hence the enemy's food and money supply. The Huns as a faction will be familiar to any players of Rome: Total War: Barbarian Invasion, Attila also includes an improved and reworked version of the horde mechanics from that game. Attila is not yet in power at the start of the game, but will later be able to become the leader of the Huns.
Total War: Attila is set in the late Roman period starting in 395 AD, during the period now called Late Antiquity.